Announcing UnlimitedHand Development Plan (Summer 2016) Recent Topics › Forums › Development › Announcing UnlimitedHand Development Plan (Summer 2016) Tagged: Software Development Plan This topic contains 1 reply, has 1 voice, and was last updated by H2L 6 years, 6 months ago. Viewing 2 posts - 1 through 2 (of 2 total) Author Posts May 12, 2016 at 6:26 am #282 H2LKeymaster This summer, we are aiming for three software upgrades that will enhance the developing experience for the UnlimitedHand. Here, we wish to share our development plan with you. > The Sensor Calibration Kit will help users gain dexterity over their virtual hands by providing a set of tools to familiarize them with the device’s input capabilities. >The Feedback Kit will allow the user to have articulated control over Electrical Muscle Stimulation, facilitating the design of haptic feedbacks that will better suit your cause. >In addition to the current Unity Plugin, an Unreal Engine Plugin will be introduced, expanding UnlimitedHand’s compatibility with a wider spectrum of games. Any concerns or issues regarding the SDK can be raised in the Forum. We will work hard to address and tackle them in upcoming revisions. Happy Hacking, ?UnlimitedHand Team This topic was modified 6 years, 9 months ago by H2L. This topic was modified 6 years, 9 months ago by H2L. This topic was modified 6 years, 9 months ago by H2L. This topic was modified 6 years, 6 months ago by H2L. August 3, 2016 at 2:04 am #316 H2LKeymaster Dear Developers, SOFTWARE DEVELOPMENT UPDATE: Apologies for the delayed development with the Sensor Calibration and Feedback kit. We are in the process of conducting tests to ensure consistency. Lately, our team has been finishing off and debugging the long awaited Unreal Engine 4 Plugin for UnlimitedHand. It will be fit for release by the end of this week. In addition to the plugin, we will put together a Sample Project to start developers off. You can expect it to be published by the end of August. Stay tuned for updates! UnlimitedHand team Author Posts Viewing 2 posts - 1 through 2 (of 2 total) You must be logged in to reply to this topic.