New Unity Sample Uploaded: Calibration Test

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This topic contains 2 replies, has 2 voices, and was last updated by Profile photo of H2L H2L 12 months ago.

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  • #348
    Profile photo of H2L

    For your convenience in development, our team has released an application to show how UnlimitedHand is able to turn muscle motion values into useful data for game development.

    This new sample allows you to synchronize the movement of your actual fingers with those from an avatar on the screen. Virtual objects can be picked up as if using your own hands.

    Check out the tutorial here:


    Download the application (MAC OSX) here:

    UnlimitedHand team

    Profile photo of EQ_Tatsuguchi

    Hi UnlimitedHand team

    Thanks for publishing the new sample application for calibration test.
    Now I make the native application on Android and I want to implement calibration for photo reflectors.

    I want to refer the unity code of it, but the link for the unity project for it named “this page” in doesn’t connects, but it connects to own page.

    Would you publish the unity project for the sample application for calibration test?


    Profile photo of H2L


    Thank you for your inquiry.
    I understand that you wish to refer to the Unity code of the calibration test. Since we are still optimizing the software for calibration, we plan to publish the full version in a few months from now. Once it is released, we will open a new thread as a notification.Sorry for the inconvenience.

    UnlimitedHand team

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